山 So why a game for such an obscure console as the PC Engine/Turbografx 16? :O 山

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yes, i know right, i'm pretty sure most of you might tend to be curious about it, maybe some of you never felt the same nostalgia i did back in the 90's specially for me during the 95's or 97' i think. But if there's something i got say about this, is that these were definitively my best golden eras and my normal life back by then, and japanese animation was so influent from those times here. I had however my own reasons besides those moments

as probably i've mentioned through my main official website, a main reason for such a game was based in the desire that someday i could make my own videogame that could be able to truly match with the 8/16 bit era, it all started back in 2017, when someone through my deep ambition, i saw a guy in my university that attempted to create some sort of game that mixed 3 of the most detailed styled from Sega consoles. It contained a bit of Sega Mega Drive/Sega Genesis / Mega CD/Sega Cd styled graphics, but also contained some touches from Sega Saturn games as well. That moment i asked the creators if they ever had some interest to make that game free as in freedom software. But answered me negatively saying they didn't had any plan to liberate it. And that left me realising after finding their official website that no source code was published, So i expected their game would be another "privative" one, just like most of the software. And that made my blow my insistance to put and end to privatize this industry by making perhaps the first Free as in Freedom retro software game, just the very first day after those events a met some kind of way special artist that helped me as a mentor for a whole, she taught me some of the secrets about retro hardware, but then after 1 year and a half she became insane, but not all hope was lost, i later met a another special person that opened me the gates to finally make a 100% percent retro console game that could become emulable at last, i seeked this a great miracle, a great hope to finally make something that would finally resurrect the golden anime era back in the 90's, most of us probably only went able to watch them through TV channels mostly. But what also really surprised me about this console, is the games it contained with remarkable titles such as Sailor Moon, Ranma, Dragon ball Z, Tenchi Muyo, Yuu Yuu Hakusho, GS Mikami, and so many on, all created in what it would be the first console that later gave the origins of the 16 bit era, as also well, the first game machine to be able to play CD games in history. Thus i knew that by making a new artistic work in this game, i would finally reach the highest possible of the 16-bit era peak

all i can just say from here, is that if you also share the same interest as i do in this website, please don't hesitate to share this proyect i'm promoting here, which is absolutely 100% Free/Open Sourced. And i also expect i could revolutionize from here, the future development of new projects i might do in this console, as well as to put an end to the future games that tend to not be free as in freedom in this console, all shall from right on be under the free software code, let us make every software algorithm independant, and lets support this cause with this new proyect i'm still making nowdays, for a better free, creative, expressive and sovereign world as free as freedom speech! thanks for reading ^^

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DOWNLOAD(Gamma Version)

風Back to menu風

林 Introduction 林

火 Characters 火

山 Guide 山

影 so, Why a game for PC Engine? 影

雷 Back to Tsutsujigasaki :D (Azalea's Main website)雷

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